Our second project of the year was to produce a scene, throne and character that would represent the king of death. This is the first group project of the year and lasted for two weeks.
Of projects we’ve got, this one is one of the more interesting and we quickly got a lot of ideas, initially we ran wild, collecting every piece of inspiration we could think of and collecting them into a Pintrestboard before we decided on a couple of ideas; an amusing take on the theme with an unlikely hunter as the king of death, we looked at small predators like cats and even animals like mice which wouldn't be threatening.
this kind of idea generation worked really well and we found that as a group our ideas worked well with each other.
We also stumbled onto information on a lake in Tunisia which calcified the corpses of animals and birds that died in it, leading us to a theme which would eventually become our project; Death as an aspect of nature. We took the calm feel of the lake and the still water forward into our concepts and mood boards and we set out to produce an image of death not only as a natural process or entity but also as a beacon and a quiet, calm presence to the people it’s welcoming.
When it came to concepting we chose to produce initial sketches and then split off to concept a piece of the scene each. Though there were four elements and five team members we divided up well and I was in charge of the clothing and general body shape of what we wanted to be an androgynous, regal character (As another group member created the face)
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in order to produce the misty feel I tried a new way of working with pencils; erasing the smudge graphite to create form and highlights.
You can see the beginnings of what would become the character's mushroom crown here! |
Up to this point I’d been thinking of the character in terms of a pale hole cut into a dark space and initially I had trouble coming up with concrete clothing designs for the character, though I quickly settled in the mushroom theme we I went through different silhouettes and styles as the costume needed to reflect the personality of a character which would not move, speak or interact with the viewer.
Draped clothes that emphasized elongated limbs, slinky lines and cloaks that emphasized a proud, shoulders-back posture quickly became the favourite and building these up on the androgynous form the brought me to a set of five images
The character ultimately became a combination of these images, since somewhere deemed to masculine or feminine (the first and second being female figures)
We went back and forth on including hair for quite a while; Striking the balance between a human character and an alien one was carefully debated as long hair is a typically feminine-associated trait it’s inclusion tended to tip the scales of the character.
At this point I produced the first final concept, which initially included the half ‘shaved’ head with mushroom growth. A lot of factors in this concept ended up looking too feminine and it was changed to the final concept.
The final concept did away with the hair altogether in favour of a ‘crown’ of a mushroom bloom that extended down to the shoulders. More of the chest was exposed as well and what was clearly readable as fabric was changed to look more like the tendrils and webbing of mushrooms which was leant away from after the initial concepts. Coupled with Rachel's lovely designs for the face and head this concept was passed onto different members of the team to be modeled.

Modelling is where I fell down a little during this project. My portion of the work was on the rocks that would make up the character's mound base I used a lot of programs and techniques I'd never used before and I would have liked to produce more but progress was frustratingly slow on practically every level. Still I'm proud of what we produced as a group; this was a two week project and in those two weeks we worked efficiently and communicated well. Without the luxury of time that we had from last years group project we had to work efficiently and cut to the centre of things like concepts and ideas. It was a refreshing way to work, without getting mired up in things.
With the chance to do this project again I'd definitely take my time to re-do all the rock! though they look good in the scene I wish I'd had the time to go over them again and fix them properly and produce something I'm really happy with.
As a group we worked wonderfully, having very similar ideas and goals really helped and especially after we got organised with our individual tasks we ran the entire project smoothly to produce something that hit not only the brief but our groups aims to bring out the natural aspects of death whilst still keeping that regalness.
Our key concept image:
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| By Findara Mcavinchey |
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| Throne concept by Chelsea Lindsay |
Beauty Screenshot:
Our character Concept:
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| Face concept by Rachel Cox |
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| My own clothing/body concept |
Beauty screenshot: